Proving the Business Case for the Internet of Things

Guided-missile wearables help Australian cricket team

Steve Rogerson
June 14, 2016
 
The Australian cricket team will be using guided-missile technology to improve its performance when the test series against Sri Lanka opens later this month.
 
Researchers at Australian Catholic University’s (ACU) have developed an algorithm using submarine and guided-missile technology to reduce injury and improve performance in fast-bowling cricketers.
 
The torpedo technology is being used by the Australian test team in preparations for the upcoming Sri Lanka tour and in its bid to reclaim the Ashes from England in 2017.
 
Sports scientists at the ACU’s School of Exercise Science developed the algorithm, as the current manual reporting of professional cricketers’ workloads – which only measures how many deliveries a bowler balls, and not the intensity of the effort – was inadequate.
 
In the British Journal of Sports Medicine, the scientists recommend that coaches instead use missile-guiding microtechnology implanted in newly developed wearables, which would run the so-called smart algorithms.
 
“These smart algorithms rely on the interaction of the accelerometers, magnetometers and gyroscopes housed within the wearable unit – the same technology used to navigate submarines, guided missiles and spacecraft,” sports scientist and the article’s co-author Tim Gabbett said.
 
Co-author and fellow ACU sports scientist Dean McNamara said once the algorithm detected a delivery, a measure of bowling intensity could be attached to that individual delivery via the accelerometer and gyroscope technology.
 
“Tagging individual balls with an intensity measure provides both immediate analysis such as identifying the effort of balls, or potentially a drop in performance due to fatigue, or longer term workload analysis,” McNamara said.
 
The pair explained how the missile-guiding accelerometers, magnetometers and gyroscopes offered a “stable measure of bowling load across repeated bowling spells”.
 
“Measuring bowling intensity for individual balls or sessions provides context for the acute and chronic workload of the individual bowler, and ultimately the preparedness of the bowler for the maximal workload of the immediate competition,” McNamara said. “Automated measures of bowling workload and intensity provide opportunity to enhance the monitoring of fast-bowling preparation for both injury prevention and performance outcomes.”
 
The ACU sports scientists said while the high-tech, algorithm-enhanced wearables – “something substantially more than the standard GPS units used by elite athletes” – could be used in professional baseball (pitcher), rugby union, rugby league, tennis, football and many other sports, cricket’s need for a better measure of athlete workload was pressing due to an explosion in popularity of new forms of the game, which had seen the world’s elite bowlers back up year on year without respite.
 
An over is a measure of workload – six consecutive deliveries by a bowler, with a delivery carrying the ball to the batsman 20 metres away at speeds varying from 80 to 160km/h.
 
“Across the three forms of cricket (test, one-dayers and T20), a bowler’s workload may vary from 60 to four overs,” Gabbett said. “Because of this varying workload and intensity, cricket provides a complex challenge for clinicians and coaches. Arguably, no other professional sport has experienced greater changes in competitive workload demands than cricket over the past ten years; perhaps most specifically via the introduction of T20 cricket.”
 
McNamara said therefore progressing a bowler to a window of decreased injury likelihood required workload to be viewed as a “moving target”, which was “largely due to the varying formats of competition across the year”. He said the university was already using its innovative technologies and expertise to help professional sporting teams around the world, including Australian cricket teams, and the Wales rugby union team who are playing the New Zealand All Blacks in a three-test series that started on June 11 with the other two games later this month.